From scratch cards to branded worlds, European grocers are creating deeper app engagement by adding chance, challenges and progression to loyalty now.
European retailers are increasingly borrowing tactics from the gaming industry to make loyalty programmes more engaging. While points and coupons remain important, retailers are changing how customers earn and interact with rewards, introducing everything from digital scratch cards to branded gaming worlds.
These examples show gamification developing across three distinct stages.
1. Simple chance-based rewards
Chance-based mechanics add anticipation and entertainment to familiar promotional rewards. They are easy to understand, require little time from shoppers and can encourage customers to reopen a retailer’s app after making a purchase.
Lidl Plus GB
Lidl GB has embedded several chance-based games into Lidl Plus. Customers can receive digital scratch cards after scanning the app during a qualifying purchase, with each card revealing a coupon. Under the retailer’s 2026 promotional terms, qualifying customers receive a game through the app and have seven days from their purchase to reveal the reward.
The retailer also uses category-specific prize wheels, including its Bakery Spin, alongside Secret Missions that conceal the reward until customers interact with the feature. These mechanics turn coupons from passive offers into small moments of discovery. They also give shoppers an additional reason to return to Lidl Plus between store visits.
This approach introduces gamification without asking customers to learn a complex new system. Lidl can increase interaction with existing rewards simply by changing how they are presented and revealed.
Penny Germany
Penny Germany used a similar instant-reward model for its “Rubbel dich glücklich” campaign. Between 9 March and 5 April 2026, customers could access a daily digital scratch card through the Penny app, with eight million prizes promoted across the campaign. Rewards included coupons, free products, shopping discounts and entries into draws for larger prizes.
The frequency of the opportunity is important. Rather than linking engagement only to the weekly shop, Penny created a daily reason to open its app. This gives the retailer more opportunities to communicate with customers and expose them to offers outside the immediate shopping journey.
However, customer criticism around minimum-spend requirements for some free-product rewards shows that games must still deliver clear and credible value. If the effort or spending requirement feels disproportionate to the reward, the mechanic risks creating frustration rather than engagement.
2. Challenge and progression mechanics
More developed gamification replaces a single moment of chance with a journey. Customers complete activities, accumulate points and move towards a larger reward.
Penny × Sprite Festival Pass
Penny’s Sprite Festival Pass applies this progression model to a supplier-funded campaign. Customers register for a digital pass, complete challenges and collect points to improve their chances of winning festival-related prizes, including Parookaville tickets and instant rewards.
The points total gives shoppers a visible sense of progress, while the challenges create multiple opportunities to interact with the campaign. This is more sophisticated than a standard competition because participation is not limited to submitting one entry. Customers are encouraged to return, complete further actions and build towards a goal.
The activation also shows how gamification can connect grocery products with experiences. Sprite becomes associated not only with a discount, but also with music, festivals and the possibility of unlocking a more valuable reward. This can help suppliers build stronger emotional associations while giving the retailer fresh content for its loyalty platform.
3. Fully immersive branded worlds and mini-games
The most advanced campaigns combine several games, brands and reward mechanics within one digital environment. These activations turn the retailer’s app into an entertainment destination rather than simply a place to access prices and coupons.
Albert Heijn Oranje Festijn
Albert Heijn’s Oranje Festijn created a virtual festival inside the Mijn AH app. Shoppers could explore branded tents from Coca-Cola, Lay’s, Snickers, Bud, Heineken and other suppliers, playing individual games to receive coupons and compete for prizes.
Customers received weekly game credits and could earn additional plays by completing missions, watching brand videos or purchasing selected products. The campaign included five large branded tents and a changing selection of smaller tents, with scores, coupons and prize opportunities connecting the experiences.
This moved gamification beyond a promotional add-on. Albert Heijn brought multiple suppliers together within a single navigable world, giving customers reasons to explore different brands and repeatedly revisit the app. The format also creates space for suppliers to participate without each brand needing a separate campaign or digital destination.
Lidl Slovenia × Coca-Cola
Lidl Slovenia and Coca-Cola also used a more immersive approach through a football-themed mobile game connected to the FIFA World Cup 2026. Players controlled a footballer, avoided obstacles and collected Coca-Cola items while competing for a stronger score and the opportunity to win a trip to the tournament.
The campaign demonstrates how retailers and suppliers can use interactive play to build engagement around a major cultural moment. Rather than relying solely on football-themed packaging or price promotions, the game gives customers an activity that can sustain interest and encourage repeat participation.
Gamification is changing the loyalty game
Together, these campaigns show that there are clear levels to retail gamification. Scratch cards and prize wheels make existing rewards feel more immediate and entertaining. Challenges and points systems encourage customers to return and build towards a goal. Immersive worlds go further by combining entertainment, supplier content, product discovery and rewards inside the retailer’s own digital ecosystem.
The strategic value increases at each level, but so does the need for relevance and credible rewards. A simple game can generate frequent app visits, while a more immersive experience can deepen engagement across multiple brands and occasions. However, complexity alone does not create loyalty. The strongest campaigns connect an enjoyable mechanic with transparent value and a clear reason to participate again.
Gamification is therefore becoming more than a short-term promotional tool. It is giving European retailers new ways to shape app behaviour, create repeat digital touchpoints and move loyalty programmes beyond purely transactional discounts.